Computer Animation and Visual Effects
Applicants should ideally come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools. During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C++ programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects. The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master's courses in the Group Project. This format provides a realistic setting to discover what it's like working with other creative people and working to a strict timescale. The course attracts students from all over the world, giving it a strong interdisciplinary, international feel. MSc Computer Animation & Visual Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly digital effects and moving image theory, then our Digital Effects programme may be a better choice for you. If your application portfolio is mostly illustration or figurative character-based, then our 3D Computer Animation programme may be the better choice.
MA: A Bachelors Honours degree with 2:2 in any subject. If English is not your first language, you'll need IELTS (Academic) 6.5 or above with a minimum of 6.0 in each component of writing, speaking, listening and reading.
Simulation and Rendering; Animation Software Engineering; CGI Tools; CGI Techniques; Group Project; Personal Inquiry; Master's Project.
|Qualification||Study mode||Start month||Fee||Course duration|
|MA||Full-time||September 2019||8,000 per Whole course (England)||1 Years|
|MA||Full-time||September 2019||8,000 per Whole course (Channel Islands)||1 Years|
|MA||Full-time||September 2019||8,000 per Whole course (Scotland)||1 Years|
|MA||Full-time||September 2019||8,000 per Whole course (Wales)||1 Years|
|MA||Full-time||September 2019||15,000 per Whole course (International)||1 Years|
|MA||Full-time||September 2019||8,000 per Whole course (EU)||1 Years|
|MA||Full-time||September 2019||8,000 per Whole course (Northern Ireland)||1 Years|
|Campus name||Town||Postcode||Region||Main campus||Campus||Partner|
|Talbot Campus||BH12 5BB||South West|
Get in touch
Remember to mention TARGETpostgrad when contacting universities.
Future Student Enquiries