Goldsmiths, University of London
Computer Games and Entertainment
You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in computing, engineering or mathematical sciences, and an interest in - and capability for - working in interdisciplinary contexts or equivalent. You might also be considered if you aren't a graduate or your degree is in an unrelated field, but have relevant commercial experience and can show that you have the ability to work at postgraduate level. If English isn't your first language, you'll need to meet our English language requirements of IELTS 6.5 (with a minimum of 6.5 in the written test and no individual test lower than 6.0).
Core modules: advanced programming; computing in geometry, graphics and vision; games and interactive entertainment industries; plus optional modules from: AI in games; physics and animation; audio-visual processing; mobile technology (Android, iPhone, iPad); shaders and renderers; extra seminars; plus a final project: individual research project; small team game development; or internship at a games studio or post-production company; plus a final report.
Mainly based on coursework (involving programming), essays, final project and dissertation; some lecturers may also conduct exams/quizzes.
|Qualification||Study mode||Start month||Fee||Course duration|
|MSc||Full-time||September 2016||GBP 7,760 per Year 1 (England)||1 years|
|MSc||Full-time||September 2016||GBP 15,700 per Year 1 (International)||1 years|
|MSc||Full-time||September 2016||GBP 7,760 per Year 1 (Northern Ireland)||1 years|
|MSc||Full-time||September 2016||GBP 7,760 per Year 1 (Scotland)||1 years|
|MSc||Full-time||September 2016||GBP 7,760 per Year 1 (Wales)||1 years|
|MSc||Part-time||September 2016||-||2 years|
|Campus name||Town||Postcode||Region||Main campus||Campus||Partner|
|Goldsmiths, University of London||Lewisham||SE14 6NW||South East|
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