Goldsmiths, University of London
Creative and Cultural Entrepreneurship (Computing pathway)
An undergraduate degree of at least upper 2nd Class standard in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/television/video post-production, social media and the web, visualisation and computer graphics-based practices; when applying, please specify your preferred pathway i.e. computing (games and entertainment); you must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.
In all pathways, this Master's programme contains 4 taught courses and a further dissertation/portfolio component; all students take courses I and III, and computing pathway students choose options in games and entertainment for courses ii and iv; attendance is mandatory for all taught sections of the programme; to encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway; course i: theories of the culture industry: work, creativity and precariousness; course ii: creative practice; course iii: entrepreneurial modelling; course iv: entrepreneurial practices and modes of production within one creative industry sector; course v: dissertation or project/portfolio plus reflective analysis.
|Qualification||Study mode||Start month||Fee||Course duration|
|MA||Full-time||September 2016||-||1 years|
|Campus name||Town||Postcode||Region||Main campus||Campus||Partner|
|Goldsmiths, University of London||Lewisham||SE14 6NW||South East|
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