University of Chichester
Sound Design for Video Games
The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It's a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what's expected of a professional member of the game audio team. You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team. All your tutors are working professional video game sound designers. You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio. Working specifically on creating great audio for video games, you will be tasked with recording, manipulating and implementing audio using the same tools you will be expected to use in the industry. Sound Design for Video Games students are trained in the practical audio of games such as foley, dynamic game states and the many technical challenges that face professional sound designers working today. Whilst you will learn how to edit music for video games, Sound Design for Video Games students won't be assessed on their own compositional skills.
MA: Applicants should have a first degree. If you don't have a music degree, then other experience can be taken into account, including work-based experience of making music, professional development courses and first degrees in other subjects. This RPL, as it's known, is always assessed on a case-by-case basis. It also depends in part on how many other students in the cohort are using this route, as there is a maximum percentage of students we can take through this process. We expect you to have a good, solid knowledge of one computer based DAW like Logic, Cubase, or Digital Performer. You need to write music fluently and productively. You should be able to produce roughly two minutes of music in a day. Your demos should be of good quality and we are happy to listen to your music and give you an opinion on this before you apply. A high level of music theory is a big advantage but we appreciate there are many different ways to great a great score and you will be judged principally on the potential shown in your portfolio.
Indicative modules: Game audio technology; research skills; foundations of game sound design; sound and the moving image; interactive audio 1; interactive audio 2; advanced game audio 1; elective; dissertation.
Assessment includes a dissertation.
|Qualification||Study mode||Start month||Fee||Course duration|
|MA||Full-time||September 2019||8,850 per Whole course (Channel Islands)||1 Years|
|MA||Full-time||September 2019||8,850 per Whole course (Wales)||1 Years|
|MA||Full-time||September 2019||8,850 per Whole course (EU)||1 Years|
|MA||Full-time||September 2019||8,850 per Whole course (Northern Ireland)||1 Years|
|MA||Full-time||September 2019||8,850 per Whole course (England)||1 Years|
|MA||Full-time||September 2019||8,850 per Whole course (Scotland)||1 Years|
|Campus name||Town||Postcode||Region||Main campus||Campus||Partner|
|Bishop Otter Campus||PO19 6PE||South East|
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