University of Chichester
Game Music and Audio
This is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable. The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own. But then you go further and learn the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds. The course is project focused. We want you to feel like you're already doing the job. All your tutors are working professional video game composers and sound designers. You will work on an inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.
Master of Fine Arts - MFA (PG): Applicants should have a first degree.If you don't have a music degree, then other experience can be taken into account, including work-based experience of making music, professional development courses like Music for the Media and Cinematic Orchestration and first degrees in other subjects. This RPL, as it's known, is always assessed on a case-by-case basis. We expect you to have a good, solid knowledge of one computer based DAW like Logic, Cubase, or Digital Performer. You need to write music fluently and productively. You should be able to produce roughly two minutes of music in a day. Your demos should be of good quality and we are happy to listen to your music and give you an opinion on this before you apply. A high level of music theory is a big advantage but we appreciate there are many different ways to great a great score and you will be judged principally on the potential shown in your portfolio.
Indicative modules: Game audio technology; research skills; foundation of game sound design; sound and the moving image; dissertation; sampling technology; Kontakt Programming; professional development; adaptive music 1; interactive audio 1; adaptive music 2; interactive audio 2; advanced game music 1; advanced game audio 1.
Assessment includes a dissertation.
|Campus name||Town||Postcode||Region||Main campus||Campus||Partner|
|Bishop Otter Campus||PO19 6PE||South East|
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