University of Portsmouth

University of Portsmouth

Design for Digital Media

This course is about designing interactions of humans with digital interfaces. The design focus is on human aspects of digital interaction such as multi-sensory perception, cognition and emotion. You will have the opportunity to enhance your skill set in terms of creative, technical and visual experimentation, concept development, production and communication.

Entry requirements

A minimum of a second-class honours degree in a related subject including design, media, communications, illustration, information technology and cultural and theoretical studies, or equivalent professional experience and/or qualifications. An online portfolio submission may be required as part of the selection process. English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.

Course modules

This course is structured into distinct project-based stages involving a combination of learning modes and progressive development of your project management skills.

The units you will undertake are:

Proposal: You will research a topic related to Design for Digital Media of your interest and develop a proposal of a design project, with independent and self-directed research and development.
A Question of Research: This unit provides an introduction to debates and research methods relevant for creative practitioners, e.g. Visual Analysis, Ethnography, User Experience Research, and their application to a pertinent research question. It also encourages self-reflection on the research process.
Digital Futures: Critical Design: The theoretical input delivered via lectures will provide you with an overview of some of the contemporary issues related to digital interactive design - such as sensory perception, engagement with dynamic data networks and layers of meaning in an interactive space. Through your own research and development, you will design concepts addressing possible future scenarios of technology use, in a critical design approach. The rapid prototypes developed here can act as a catalyst for your own individual body of work in the Major Project.
Design, Innovation and Enterprise: The group project at the centre of this phase requires you to investigate the surrounding social and cultural and economic factors when designing for Digital Media. This investigation will be applied within the framework of a live brief in collaboration with external professional partners, such as local businesses or charities. This allows you to connect your design research and practical abilities within an environment under 'real-world' constraints, working in a team and communicating your solutions to a real client.
The Major Project: The major project will allow you to develop and design your own brief. The range of possible topics and media used/addressed is driven by your personal interest. Outcomes can be speculative, allowing for a great scope of creative exploration. Importantly, the research has to be shown to achieve breadth and depth, your concept needs to be well developed and communicated, and you will achieve and sustain a systematic investigation of a research project. You will also foster relevant skills in your chosen area of study and will combine a body of theoretical and visual research with practical experimentation, to result in a presentable outcome with relevant documentation.

Assessment methods

Teaching and Assessment:

Though there is an emphasis on self-initiated learning and project work, you will be supervised and receive full support via one-to-one tutorials with staff. We also aim to encourage seminar-based discussions where you will have the chance to participate in group activities, give and receive feedback from your peers or collaborate on projects.

Through the Professional Practice unit you will gain contemporary workplace experience, insight and knowledge that employers demand, making you highly employable upon graduation. During the final stage of the course in the summer term, the learning becomes more independent and self-managed, making your timetable more flexible.

How are you assessed?

The main form of assessment will be the practical artefacts you are producing during your project work. However, you'll also be assessed for the research, development and written component of each project. This includes:

proposals,
research documentation/journals,
project logs,
project reports.

Qualifications

Qualification Study mode Start month Fee Course duration
MA Full-time September 2016 GBP 5,100 per Year 1 (England) 1 years
MA Full-time September 2016 GBP 11,500 per Year 1 (International) 1 years
MA Full-time September 2016 GBP 5,100 per Year 1 (Northern Ireland) 1 years
MA Full-time September 2016 GBP 5,100 per Year 1 (Scotland) 1 years
MA Full-time September 2016 GBP 5,100 per Year 1 (Wales) 1 years

Campus details

Campus name Town Postcode Region Main campus Campus Partner
Main Site Portsmouth PO1 2UP South East

Get in touch

Remember to mention TARGETpostgrad when contacting universities.

Key information

Contact: 
Admissions Team - Faculty of Creative and Cultural Industries
Telephone number: 
023 9284 2421