University of Portsmouth

University of Portsmouth

Computer Games Technology

This course provides an international perspective of computer games development and the advanced skills to work within the industry. It is project-based, allowing students to define the focus of their work, whilst building technological expertise and gaining the hands-on experience of designing, programming and managing their own computer games prototype.

Entry requirements

A minimum of a second-class honours degree in Computing or an art-based subject with a significant computing component, or equivalent professional experience and/or qualifications. An online portfolio submission may be required as part of the selection process. English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.

Course modules

On this course we promote careful planning, implementation, evaluation and reflection on subject-related issues, while at the same time encouraging you to build on your creative and technical games development expertise.

The course provides you with the opportunity to research, design and develop a major computer games artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units from start to finish, currently covering topics such as:

Project Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together, and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Assessment methods

Teaching and Assessment:

The course is bespoke, focusing on your own chosen project. You are supported regularly via taught units and workshops by academic staff, as well as via guidance received throughout the project from two project supervisors. There are ample opportunities for peer feedback too, so you have plenty of channels through which you can gauge your progress.

How are you assessed?

Your overall assessment for your MSc will is conducted implicitly using the taught units. By completing the assessments for the taught units you contribute to your overall project grade, with the added benefit that after each taught unit you receive personalised feedback on how the project might be improved.

Qualifications

Qualification Study mode Start month Fee Course duration
MSc Full-time September 2016 GBP 5,100 per Year 1 (England) 1 years
MSc Full-time September 2016 GBP 12,100 per Year 1 (International) 1 years
MSc Full-time September 2016 GBP 5,100 per Year 1 (Northern Ireland) 1 years
MSc Full-time September 2016 GBP 5,100 per Year 1 (Scotland) 1 years
MSc Full-time September 2016 GBP 5,100 per Year 1 (Wales) 1 years
MSc Part-time September 2016 GBP 8,070 per Year 1 (International) 2 years
MSc Part-time September 2016 GBP 3,400 per Year 1 (Northern Ireland) 2 years
MSc Part-time September 2016 GBP 3,400 per Year 1 (Scotland) 2 years
MSc Part-time September 2016 GBP 3,400 per Year 1 (Wales) 2 years
MSc Part-time September 2016 GBP 3,400 per Year 1 (England) 2 years

Campus details

Campus name Town Postcode Region Main campus Campus Partner
Main Site Portsmouth PO1 2UP South East

Get in touch

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Key information

Contact: 
Admissions Team - Faculty of Creative and Cultural Industries
Telephone number: 
023 9284 2421